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New Tf2 update's PDF Print Email
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Tuesday, 17 August 2010 20:52

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the engine.
- Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
- Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
- Reduced overlap in the sound timing code.
- Fixed a case where audio could skip.
- Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

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Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released PDF Print Email
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Friday, 11 June 2010 19:19

Please run hldsupdatetool to receive the updates.  The specific changes include:

Engine
- Made several changes that improve stability for clients running low on addressable memory.
- Changed all HTML controls to use Webkit for the rendering engine.

Team Fortress 2
- Added Mac support.
- Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
- Added Training, with support for General gameplay & Soldier class training for now.
- Added Offline Practice mode, with support for KOTH maps and Dustbowl.
- The "Open Character Loadout" key will now go to your future class if you've requested a class change, but haven't respawned yet.
- Community Requests:
- Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
- Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
- Added "ExtinguishPlayer" input to tf_player for map makers.

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A required update to Team Fortress 2 is now available. PDF Print Email
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Saturday, 01 May 2010 22:11

- Added further PropHunt mode support:
- Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
- Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
- Fixed the Engineer being able to build more than 1 of each type of building
- Fixed old Engineer build keybinds not working with the new system
- Fixed a client crash on shutdown
- Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
- Fixed post-processing bug which could cause tone mapping to become stuck at highest setting

 
TF2 and Counter-Strike: Source Beta Updates PDF Print Email
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Thursday, 20 May 2010 00:05


Engine:
- Improved crash reporting system to enable more detailed crash reports
- Fixed a client crash caused by a buffer overflow while processing temp entities

Counter-Strike: Source Beta:
- Fixed not being able to add bots to the game using the Create Server dialog
- Fixed some movement ConVars to match the current Counter-Strike: Source

settings for default values and flags
- Fixed several rubberbanding/stuttering issues with objects and players
- Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden

Last Updated on Thursday, 20 May 2010 00:09
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A required update to Left 4 Dead 2 is now available. PDF Print Email
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Saturday, 01 May 2010 16:33

- Fixed original survivors cheating in Bleed Out mode by throwing first aid kits

 
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