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Tuesday, 17 August 2010 20:52 |
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Source Engine Changes (CS:S, DoD:S, TF2) - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user's config file. - Fixed clients being able to connect to servers with spoofed SteamIDs. - Fixed a bug where some video configurations could get reset by restarting the engine. - Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. - Fixed a case of uneven performance on multicore machines. - Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. - Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. - Audio fixes: - Reduced overlap in the sound timing code. - Fixed a case where audio could skip. - Fixed voice communication getting corrupted while playing on a Mac. - sv_pure 2 now protects the game_sounds files in the scripts directory.
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Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released |
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Friday, 11 June 2010 19:19 |
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Please run hldsupdatetool to receive the updates. The specific changes include:
Engine - Made several changes that improve stability for clients running low on addressable memory. - Changed all HTML controls to use Webkit for the rendering engine.
Team Fortress 2 - Added Mac support. - Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens. - Added Training, with support for General gameplay & Soldier class training for now. - Added Offline Practice mode, with support for KOTH maps and Dustbowl. - The "Open Character Loadout" key will now go to your future class if you've requested a class change, but haven't respawned yet. - Community Requests: - Added "mp_forceautoteam", a server convar that forces all joining players to autoteam. - Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates. - Added "ExtinguishPlayer" input to tf_player for map makers.
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A required update to Team Fortress 2 is now available. |
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Saturday, 01 May 2010 22:11 |
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- Added further PropHunt mode support: - Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default) - Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model - Fixed the Engineer being able to build more than 1 of each type of building - Fixed old Engineer build keybinds not working with the new system - Fixed a client crash on shutdown - Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby - Fixed post-processing bug which could cause tone mapping to become stuck at highest setting |
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TF2 and Counter-Strike: Source Beta Updates |
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Thursday, 20 May 2010 00:05 |
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Engine: - Improved crash reporting system to enable more detailed crash reports - Fixed a client crash caused by a buffer overflow while processing temp entities
Counter-Strike: Source Beta: - Fixed not being able to add bots to the game using the Create Server dialog - Fixed some movement ConVars to match the current Counter-Strike: Source
settings for default values and flags - Fixed several rubberbanding/stuttering issues with objects and players - Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
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Last Updated on Thursday, 20 May 2010 00:09 |
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A required update to Left 4 Dead 2 is now available. |
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Written by
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Saturday, 01 May 2010 16:33 |
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- Fixed original survivors cheating in Bleed Out mode by throwing first aid kits |
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